Kingdom Come: Deliverance knelt the console of the past generation – in some places they hardly reached 30 fps. But now Deliverance I went to Switch – which gods of graphs had to make a sacrifice so that such a voracious game was earned there? The answer was tried to find in Digital Foundry.
I was engaged in porting Saber Interactive https://rush-casino.co.uk/login/ – She has already proved her viability when she did the trilogy for Switch Crysis And the third "Witcher". However, the expert Toman Morgan (Thomas Morgan) immediately warns: Switch is full of objective restrictions, so wait for miracles from Deliverance It’s not worth it on the Pesidal Console-it is better to immediately prepare for many compromises.
In stationary mode, the resolution of the Switch version swims from 960 × 540 to 1280 × 720. Temporal scaling is used, due to which the picture is “blurred”, but this is slightly compensated by the effect of sharpness on vegetation and trees.
In settlements, kat-scenes and battles, Framretite can fall up to 20 fps and below. The PS4 and Xbox One settlements do better and hold the target 30 FPS there, but in the cut-scenes an entertaining feature was found: Switch and Xbox One S often slow down in the same moments, but sometimes Switch works a little better on One S.
In open spaces outside the settlements, Switch withstands the bar in 30 FPS, but suffers from the uneven frequency of personnel – not as bad as it was in Bloodborne, but in some places the smoothness of movement is still violated.
