Let’s play: yellow submarine, rules.

Our game is a representative of non-computer RPGs and is most similar in gameplay to D&D. That is, first the players describe what they are doing, and then the GM says what happened as a result of this. You can’t write a gag (like B_o_Jl_k in the first game theme).

The player can only control his own character. Two or more characters are allowed.

Character’s thoughts stand out italics. Speech – bold, whisper – underlined, someone else’s speech – bold-underlined, and non-game information – crossed out.

In each turn a player can write only once. Players write in turn, which is located in the game theme header. You can’t write out of turn. If you do not unsubscribe within 10 minutes after it is your turn, then it is considered that you miss a turn (this rule does not apply to the GM). If you are not in the queue, but your character’s help is in the reference topic, then hit the PM and I will put you in last place. If a player misses a turn, his place in the queue for the next turn is dropped to the bottom of the list.

Every player must know all the rules. https://casinohopa.uk/games/ Ignorance of the rules does not exempt you from responsibility.

Each move must be accompanied by a note according to the template:
Inventory:
Life points:
Accuracy:
Speed:
Melee:

(Inventory: (we write down all the weapons taken in it).
Life points: (Look in the reference book in your character’s certificate.)
Accuracy, Speed, Melee: (Look in the reference book in the help of your character.) )

The postscript is placed after the entire text of the move.

Flooding in game themes is prohibited.

Punishments for non-compliance with the rules range from a reprimand to being placed on a blacklist, that is, not a single game in the Let’s Play series will accept the person placed on the list into the game, and the death of the character. (Yes. I’m evil.)

Beta version of the combat system:

4.3. Combat system.
Each player has hit points (H) and skills: accuracy, speed and melee. Skills have 5 levels: low skill (1), below average skill (2), medium skill (3), above average skill (4) and high skill (5). Depending on this, hits, dodges, successful hidden kills, etc. are calculated. n.
Weapon skill determines which weapons a character can use. For example, a stormtrooper can use assault weapons, but cannot use sniper weapons. For weapon descriptions, see the fifth chapter of the help. A move in battle is similar to a move outside of battle, that is, the GM writes first, and then the players write, after which the GM completes the move and opens a new one.
In battle, roleplaying takes second place. You must write what you are doing. For example, a Tolya attack aircraft with a rifle in his hands can shoot at an enemy with a single shot or a burst, and he can also take a pistol, hit a running enemy in the face or approach another enemy. You can do no more than 3 actions in total. If there are more actions, only the first 3 are used. If your F points drop to zero, your character dies, but this does not mean that you stop playing. You can create another character and play as him. However, any character who has lived on the ship for a long time will be stronger than the one who has just woken up. Consider this.

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